Anatomy for Animation
Suitable for:
Artists, character designers, 3D modelers and/or animators of all kinds. Presented by Dr. Chuck Woods - one of the finest and most knowledgeable experts on primate locomotion around. (Note: This is a mandatory class for 'Foundational Certificate in Animation' students.)
Artists, character designers, 3D modelers and/or animators of all kinds. Presented by Dr. Chuck Woods - one of the finest and most knowledgeable experts on primate locomotion around. (Note: This is a mandatory class for 'Foundational Certificate in Animation' students.)
Overview:
The make a character move consistently it is essential to understand the underlying anatomy that that character is based upon – real or imagined. Similarly if a character is being designed or modeled it is imperative to understand bodily construction based on real anatomy. This course introduces a non-medical form of anatomy specifically for artists, designers and animators.
The make a character move consistently it is essential to understand the underlying anatomy that that character is based upon – real or imagined. Similarly if a character is being designed or modeled it is imperative to understand bodily construction based on real anatomy. This course introduces a non-medical form of anatomy specifically for artists, designers and animators.
Outcomes:
Students successfully completing this course will be able to confidently draw accurate figures, design characters or animate characters with much more knowledge and confidence.
Students successfully completing this course will be able to confidently draw accurate figures, design characters or animate characters with much more knowledge and confidence.